The Giver Chapter 20 Breakout Style Review Game
Description
The Giver Review Game for Chapter 20 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students fully engage with Lois Lowry’s “The Giver” by incorporating these short, fun games into your unit.
The review game for chapter 20 includes 22 quality and varied questions that reinforce students’ understanding. Questions asked are based on:
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
Students will answer questions to review the chapter in this Fair Breakout Game. Answer the questions correctly, dunk a clown, win a game booth-style horse race, beat the timer, and find the answers in a spooky mystery room. With every room, students win a stuffed animal they add to their fair map. Collect them all and breakout out of the fair. Everyone wins when they are learning and having fun!
This carnival-themed breakout review game provides a teacher guide and answer key.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 10 to 20 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
You may also be interested in the following products:
❒ Check out my other Interactive Games
❒ I Have, Who Has? Game for Teaching Figurative Language & Poetry
❒ Figurative Language & Poetic Devices Jeopardy
It’s teaching made easy!
Total Pages
22 questions and 1 game
Answer Key
Does not apply
Teaching Duration
N/A