The Chrysalids Game for Chapter 2 is the perfect addition to any novel unit! Students spin the Wheel of Chance to have fun and review important concepts in the novel.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 25 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Everything you would ask in traditional comprehension questions
In this activity, students will spin the wheel and get points when answering correct questions.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
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1 Interactive Game
Does not apply