by Smith Curriculum and Consulting 6th – 8th Grade
A new and engaging matching activity using Order of Operations with powers perfect for ANY classroom!
Included in this FREEBIE:
– Teacher Preparation Directions
– Student Directions for the Activity
– Numerical ExpressionCards in Black and White for ink-saving printing
– Answer Cards in Black and White for ink-saving printing
– Answer Key for students to be able to check their answers
Aligned to TEKS 6.7a and Common Core State Standards (CCSS) 6.EE.2c.
Personal Copyright: The purchase of this product allows you to use these activities in your personal classroom for your students. You may continue to use them each year but you may not share the activities with other teachers unless additional licenses are purchased. Please contact me via email for additional licenses. Site and District Licenses are also available.
The Chrysalids Game for Chapter 6 is the perfect addition to any novel unit! Students answer questions about important concepts and information from the novel in a Battleship-themed game that is sure to engage even the most reluctant learner. Answer the questions correctly and sink the ship. Answer incorrectly, and your ball falls into the ocean.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 21 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
Here is a fun little activity for you to use in class or to send home with your students for the long weekend. This activity is a blend of creative and critical thinking, research, and even a little math. Answer key included.
Distance Learning:
There is also a digital version using TpT’s new digital tool. After purchase, click the white “Open in Easel” button on this page. This will give you access to a digital overlay where students can type in their responses and use a pen tool to solve the word search. You can edit the digital overlay or use it as is. You can even assign it in Google Classroom!
Terms of Use
This resource was created by Rachel Lynette for Minds in Bloom INC., all rights reserved. It may be used by the original purchaser for single class use only. Teachers may distribute this product in email, through google classroom or over the Internet to their students (and parents) as long as the site is password protected. In other words, you may distribute it to your own students but may not put it on the Internet where it could be publicly found and downloaded. If you want to share this resource with colleagues, please purchase additional licenses from TpT. Thank you for respecting these terms of use. 🙂
This product is happily brought to you by Rachel Lynette and Cassi Noack of Minds in Bloom
The Chrysalids Game for Chapter 5 is the perfect addition to any novel unit! Students answer questions about important concepts and information from the novel in a Last One Standing-themed game that is sure to engage even the most reluctant learner.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 17 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
Go Fish! is a quick, fun review game that is perfect for a Classroom Center, Virtual Classroom Activity or an in-Class activity. The game can be played individually or in teams.
The game is very easy to set up. Just add 12 of your questions and answers to the prepared hyperlinked slides and your students are ready to play Go Fish! Save a blank template to use over and over again.
The object of the game is for your students to answer your review questions correctly. If the question is answered correctly, the player/team earns 1 point and has the opportunity to earn an extra point by playing the carnival game, Go Fish! The player/team will select 1 of 2 fishing poles to Go Fish. The player/team has a 50/50 chance of catching a fish or a tennis shoe. If the player/team catches the fish, they earn an extra point.
Go Fish! is one of the featured games in Carnival Games 2. Click on the link to see all of the games featured in Carnival Games 2.
Format:
PowerPoint
Due to animations, this game does not work on Google Slides.
Thank you for considering Go Fish! Digital PowerPoint Game Template. Click here to take a look at additional products from Betsey Zachry and Zachry’s Game Room.
The Chrysalids Game for Chapter 4 is the perfect addition to any novel unit! Students answer questions about important concepts and information from the novel in an Olympic Swimming-themed game that is sure to engage even the most reluctant learner.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 23 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
The Chrysalids Game for Chapter 3 is the perfect addition to any novel unit! Students answer questions about important concepts and information from the novel in a Pixel Arcade-themed game that is sure to engage even the most reluctant learner.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 20 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
Watch the classic Thanksgiving movie based on the book the Hoboken Chicken Emergency by Daniel Pinkwater. Your students will probably recognize Peter Billingsley, the little boy from the movie A Christmas Story! Use this viewer’s guide for before the movie discussion questions, during the movie comprehension questions, and a writing activity after viewing. A fun Thanksgiving activity to do on the week or day before the holiday. Key included.
UPDATE: This resource has become outdated now that the movie is no longer readily available. (There are still some VHS copies available on Ebay and Amazon, but the movie is no longer available online or on DVD.) I was going to deactivate it, but in case someone has an old copy of the movie and wants to use it, I am going to make it a free resource.
Thank you!
Follow me HERE to get notified of updates, sales, free resources, and new products. All new products are 50% off for 48 hours.
The Chrysalids Game for Chapter 2 is the perfect addition to any novel unit! Students spin the Wheel of Chance to have fun and review important concepts in the novel.
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 25 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
In this activity, students will spin the wheel and get points when answering correct questions.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
This download supports adults in talking with tweens and teens about how to be a good friend to new students who are refugees. It can be used on its own or with other free #StandWithUkraine resources in my shop for this age group.
Social/emotional freebies to support the young folk in our lives during the War in Ukraine:
The Chrysalids Game for Chapter 1 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with John Wyndham’s “The Chrysalids” by incorporating these short, fun games into your unit.
This game is also available as a bundle to save you time and money. Check out the bundle and where games for every chapter in the novel are included. Click here.
The game includes 25 quality questions that check the student’s understanding and are varied to include:
Important vocabulary and terms
Symbolism
Irony
Foreshadow
Literary elements
Plot
Characters
Quotes
Everything you would ask in traditional comprehension questions
The breakout room includes clues and answers for the teacher. The teacher can give students hints if they struggle in their quests.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work on their own. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 20 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, which facilitates discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
You may also be interested in the following products:
This poetry scaffold is helpful for students who may have difficulty getting started. This is a template for a poem about being thankful. I use it for generating ideas about the many things we have that we can be thankful for. It is a great framework for Thanksgiving.
Here are some of my other Fall themed and Thanksgiving products.
This product is for single use in one classroom. If you wish to share, please purchase multiple licenses or direct others to purchase their own copies at my store.
Don’t Miss Out:
Leave feedback on this item to earn credit toward future TpT purchases!
I value your feedback greatly! It gives me the information I need to continue creating high-quality products for your classroom!
Be the first to know about my new products and freebies!
Look for the green star near my store name and click it to become a follower.
You will receive customized e-mail updates about my store!
The Giver Review Game for Chapter 6 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students fully engage with Lois Lowry’s “The Giver” by incorporating these short, fun games into your unit.
The review game for chapter 6 includes 21 quality and varied questions that reinforce students’ understanding. Questions asked are based on:
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
Students will answer questions to review the chapter in this Battleship-style game. Answer correctly, and your cannon hits its mark; answer incorrectly, and you’ve missed your mark. Everyone wins when they are learning and having fun!
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
The Giver Review Game for Chapters 4 & 5 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students fully engage with Lois Lowry’s “The Giver” by incorporating these short, fun games into your unit.
The review game for chapters 4 & 5 includes 17 quality and varied questions that reinforce students’ understanding. Questions asked are based on:
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
Students will answer questions correctly to win in a Last One Standing game-show-style game. Everyone wins when they are learning and having fun!
WARNING! THIS CHAPTER INCLUDES TOPICS SUCH AS SEXUAL AROUSAL, WHICH MAY NOT BE SUITABLE FOR ALL AUDIENCES.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
Ce fichier PDF contient un petit exercice qui permet de travailler le vocabulaire sur les moyens de transport (24 mots à apprendre). Le corrigé est inclus.
The Giver Review Game for Chapter 3 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students fully engage with Lois Lowry’s “The Giver” by incorporating these short, fun games into your unit.
The review game for chapter 3 includes 12 quality and varied questions that reinforce students’ understanding. Questions asked are based on:
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
Students will answer questions correctly to solve a mystery in this detective quiz-style game. Students will solve mysteries, find clues, complete challenges, and answer questions to review the novel. Everyone wins when they are learning and having fun!
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 10 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
Enjoy this free printable meditation, positive visualization and inspirational writing prompt activity for kids or adults of any age to practice meditation, mindfulness and journaling.
Pair this stress-reducing activity with my first children’s book, One Wave.
CLICK HERE to buy the book or read it for FREE as a Kindle Unlimited user!
https://amzn.to/39dmQSd
My book, One Wave, and this accompanying activity teaches children:
“Just as a wave is one withe the ocean, you are one with the universe.”
One Wave will bring joy and understanding to kids who have lost a loved one, and inspire others to live with purpose without having to first learn the hard way through trauma and grief. The book and accompanying activity can also be used as an easy way to introduce conversations about death, loss, spirituality, mindfulness, meditation and manifestation, or a simple no prep positive visualization, meditation, and inspirational writing prompt classroom activity for students from elementary, middle to high school.
No part of this product may be used, reproduced, distributed, or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the author, except in the case of brief quotations embodied in critical articles and reviews.
For all permission requests, write to the author, addressed “Copyright Permissions,” at:
Laurenmartinbooks@gmail.com.
www.laurenmartinbooks.com
@LaurenMartinBooks
Why wait? Enjoy this free meditation, positive visualization and inspirational writing prompt activity for kids or adults of any age to practice meditation, mindfulness and journaling.
The Giver Review Game for Chapter 2 is the perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students fully engage with Lois Lowry’s “The Giver” by incorporating these short, fun games into your unit.
The review game for chapter 2 includes 16 quality and varied questions that reinforce students’ understanding. Questions asked are based on:
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
Students will answer questions correctly to find their way through various challenges in this breakout-style game. Students will solve mysteries, find clues, complete challenges, and answer questions to review the novel. Everyone wins when they are learning and having fun!
This space-themed breakout review game provides a teacher guide and answer key.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 10 to 15 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
This halloween themed emergent reader (I, see, the) is perfect for new Pre K-1 and ESL readers. Use the colored version as a whole class read aloud and the b&w version for guided reading. Your students will love drawing themselves at the end of the book in their own costume! **I’ve included Canadianized covers at the end of the resource.
Your comments always brighten my day 🙂 Happy Teaching!
TEACHING THE ESSAY – AN EASY TO USE GUIDE FOR TEACHERS AND STUDENTS
The Teaching the Essay package has been devised as a resource to help guide students develop their essay writing skills. This comprehensive package includes details on how to structure an essay as well as how to develop arguments. This visually attractive handout contains practical examples and guides students with revision questions to keep them on track.
The package focuses on: (Package contains 13 pages)
❒ Format (Introduction – thesis, development, conclusion)
❒ Developing arguments
❒ Tips for writing
❒ Practical examples
❒ Quote insertion and selection
❒ Comprehensive transitions list
❒ How to analyse
❒ Paragraphing and how to format arguments within the paragraphs
❒ A practical example of the paragraph
❒ Style and flow (transitions)
❒ Revision questions
❒ Practical essay analogy
❒ Strategies in writing
I have been using and revising this document for over 10 years and it has proved to be a most useful tool for teaching the essay.
You may also be interested in the following products:
These are awesome freebie printables to target basic yes/no questions, good for students with autism and special needs.
There are 5 pages to be printed on photo paper and laminated. Have the students answer the questions and circle the correct answer. Use dry erase markers to write on the cards.
Dear buyer, I wanted to remind you about the fact that you can build up TPT credit by leaving feedback on my products. You can submit feedback at the time of purchase or go to My Purchases for a list of what you have bought in the past. Next to each title you`ll find a Leave Feedback button. If you click and leave a rating and comment you`ll receive the credit. Then go to TPT Credits to learn how to redeem your credits on future purchases!
BECOME A FOLLOWER OF MY STORE!
Being a follower of my store you`ll learn about my new products, sales, and discounts! Become my follower by clicking on the green star on any of my pages and receive email updates in your TPT inbox.
by Core Inspiration by Laura Santos 4th – 8th Grade
A word list filled with spooky words. Great for writing projects during the Halloween season.
Easy to print and add to any writer’s notebook, personal dictionary or word collector’s notebook.
The adorable festive design also makes this an ideal display for your classroom writing center.
***************************************************************************** Customer Tips:How to get TPT credit to use on future purchases: • Please go to your My Purchases page (you may need to login). Beside each purchase you’ll see a Provide Feedback button. Simply click it and you will be taken to a page where you can give a quick rating and leave a short comment for the product. I value your feedback greatly as it helps me determine which products are most valuable for your classroom so I can create more for you. ☺
Be the first to know about my new discounts, freebies and product launches: • Look for the green star near the top of any page within my store and click it to become a follower. Voila! You will now receive customized email updates about this store. ☺
Are you looking for a new way of introducing poetic devices in your class? This PowerPoint document is a great way to review poetic terms or to help students learn them.
I play this game from grade 9 to grade 12 and all of the students love them.
Directions on how to play the game are also included.
You may also be interested in the following products:
by Sweet Integrations – Sandy Cangelosi 1st – 6th Grade
FREE Halloween Quiz PowerPoint Editable Template
Welcome to Sweet Integrations.
What a fun way to review for tests or units studied! Your students will enjoy learning about Halloween or any subject you choose. I’ve provided an editable PowerPoint template with 10 questions. Students will click on the numbers on the haunted house and it will link to the question. If correct, students will receive the message “Good Job.” If wrong, the message is “Try Again.”
TpT credits are points, which can be applied to future purchases which will save you money. For every dollar you spend on TpT, you’ll earn 1 credit.
After you make a purchase, rate and comment fairly on the product page of your purchased item. You need to do both to earn your credits. I value your feedback so I can create quality products for your classroom. *********************************************************************
If you become a follower, you’ll be the first:
– To know about new sales and discounts, – Free products, – And new product launches
You will now receive email updates about my store.
The Outsiders Game Bundle – A perfect addition to any novel unit!
According to research, using games when teaching increases student participation, comprehension, as well as fostering emotional and social learning.
Today’s 21st- century student needs to be fully engaged in learning to gain knowledge and then apply it in meaningful ways. Many teachers find that traditional comprehension questions are not engaging and often do not reinforce understanding. Both teacher and student often find answering the traditional chapter questions tedious and uninteresting.
Help your students become fully engaged with S.E. Hinton’s”The Outsiders” by incorporating these short, fun games into your unit.
Each game includes quality questions that check the student’s understanding and are varied to include:
❒ Important vocabulary and terms
❒ Symbolism
❒ Irony
❒ Foreshadow
❒ Literary elements
❒ Plot
❒ Characters
❒ Themes
❒ Quotes
❒ Everything you would ask in traditional comprehension questions
The Bundle also includes a BONUS GAME on Robert Frost’s poem “Nothing Gold Can Stay.” (Only available in the bundle)
The breakout rooms include clues and answer keys for the teacher. The teacher can give students hints if they struggle in their quests.
The games created are interactive, engaging, and varied to maintain student interest. Each game includes a different theme with different challenges. Some games have game-show quiz-style questions, while others are like mini breakout rooms. Even better, the games require no preparation for the teacher. Other than an internet connection, nothing else is required! Merely share the game link with students, and they’re off to work independently. The games also inform students of the correct answer to all questions, so they will learn the necessary information before moving on to subsequent material.
Students can play these games as a group or individually. Create a class challenge to see who can complete the games in less time. The possibilities are endless! These games are also a great way to engage students in learning online.
The activities will take 5 to 20 minutes, depending on the game and the student’s abilities.
I love doing this activity at the beginning of my lessons to review the previous chapter, facilitating discussions and class activities.
The bundle includes 206 questions in total!
The games can be played on any PC, laptop or tablet, Smartphone, Mac, or Chromebook. Anything that can access the internet can be used to access the games.
An interactive whiteboard counting to 10 activity. Count the pumpkins before matching/naming the correct numbers. Find the correct number from a choice of 3.
We hope you enjoy these latest teaching tips from our Teacher Talk bloggers. Members of Teacher Talk are a part of The Best of Teacher Entrepreneurs Marketing Cooperative.
When it comes to adding and subtracting positive and negative numbers, many students have great difficulty. In reality, it is a very confusing and abstract idea; so, it is important to give the students a concrete visual to assist them in seeing the solution.
This adventure with music as a prelude to learning began when I saw an interview with a Tuscan wine grower who played classical music to encourage his grapes to develop.